This is a doll character i worked on for a short film "Stitches". There were two version i had to make. One a normal doll condition and another with one hand detached based on the storyline of the short film. I did the modeling, UV mapping and texturing of the character and also did a very basic rigging setup to test if the topology and deformation were working well. I use Maya for modeling and UV, Substance Painter for texturing and Arnold for render.
Normal Doll Condition Version
Detached Hand Doll Version
Short Film